Valve has open-sourced the design for a customizable e-ink front panel for the Steam Machine, dubbed the "Inkterface." "All of it is available on their GitLab under the MIT license, which goes over everything you need to make your own and stick it on the front of your fancy new Steam Machine," reports GamingOnLinux. From the report:
They're now calling it the "Inkterface" and there's a good few things you'll need to make it including:
1 x Adafruit ESP32 Feather with 2MB PSRAM.
1 x Adafruit eInk Breakout Friend.
1 x Adafruit 5.83" Monochrome eInk Panel.
13 x M2.5 x 5mm Pan Head Machine Screws.
4 x 1/4" x 1/4" x 3/16" Stepped Magnet SB443-OUT.
Valve even provided a video on the GitLab showing it being put together [...].
slashdot le : 03/07/2026 23:00:10
slashdot le : 02/07/2026 22:00:10
The Godot Foundation will stop accepting AI-authored code, agent-submitted pull requests, and AI-generated text in contributor communications after maintainers were overwhelmed by low-effort submissions. "It is time for us to recognize that these problems aren't going away and therefore we need to take steps to reduce the burden on maintainers while ensuring we still have a pipeline to mentor new contributors to become future maintainers," the Godot Foundation said in a blog post. Contributors may still use AI for limited "menial things" if they disclose it, but humans must understand, own, and be able to fix the code they submit. PC Gamer reports: The Foundation says the pileup of Godot pull requests pending review isn't all bad: It's a sign that interest in using and contribution to Godot is increasing. But the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests. "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the Foundation said.
As the problem becomes increasingly unsustainable, the Godot Foundation says it's in the process of updating its contribution policies, focusing on "adding barriers to low-effort slop" contributions, encouraging maintainers to review code, developing new contributors into future maintainers, and crucially, requiring that all contributions come from humans who are accountable for their code -- and fixing it if it fails. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Foundation said.
The Foundation says we can expect Godot's contributing policy to soon include explicit rejections of AI-authored code, noting that contributors should only use AI assistance for "menial things" and must disclose its use. Additionally, the Foundation will reject any AI-generated text in human-to-human communications, saying it's "a basic principle of respect" -- though it says machine translations "are still acceptable" if the original text was human-authored. "Things change every day with respect to the current suite of AI tools available," the Foundation said. "We will continue taking a conservative approach in our policies towards them, but we will re-evaluate as things evolve."
As the problem becomes increasingly unsustainable, the Godot Foundation says it's in the process of updating its contribution policies, focusing on "adding barriers to low-effort slop" contributions, encouraging maintainers to review code, developing new contributors into future maintainers, and crucially, requiring that all contributions come from humans who are accountable for their code -- and fixing it if it fails. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Foundation said.
The Foundation says we can expect Godot's contributing policy to soon include explicit rejections of AI-authored code, noting that contributors should only use AI assistance for "menial things" and must disclose its use. Additionally, the Foundation will reject any AI-generated text in human-to-human communications, saying it's "a basic principle of respect" -- though it says machine translations "are still acceptable" if the original text was human-authored. "Things change every day with respect to the current suite of AI tools available," the Foundation said. "We will continue taking a conservative approach in our policies towards them, but we will re-evaluate as things evolve."
slashdot le : 29/06/2026 08:00:12
Ford executives said they've hired 350 veteran engineers — some of them former employees — after AI and automated systems failed to deliver the desired quality, reports TechCrunch:
Bloomberg reports the company's chief operating officer Kumar Galhotra told journalists that Ford had been "relying more and more on automated quality systems" with disappointing results. So the company "brought back technical specialists," and those specialists "hunt for failure points before a part ever reaches the plant floor."
Charles Poon, Ford's vice president of vehicle hardware engineering, added, "Mistakenly we thought that by just introducing artificial intelligence and ingesting the design requirements that we had, that that would produce a high-quality product."
The article points out that Ford is using the rehired gray beard engineers to train younger staff — and, to reprogram its AI tools.
Charles Poon, Ford's vice president of vehicle hardware engineering, added, "Mistakenly we thought that by just introducing artificial intelligence and ingesting the design requirements that we had, that that would produce a high-quality product."
The article points out that Ford is using the rehired gray beard engineers to train younger staff — and, to reprogram its AI tools.
slashdot le : 22/06/2026 00:00:12
With the price of the new Steam Machine starting at $1,049, you might want to consider making your own Steam Machine instead. An anonymous reader quotes a report from The Verge: Valve says that "starting with the SteamOS 3.8 release, you can put together your own Steam Machine using whatever PC parts you want." SteamOS 3.8.10 launched last week with a slew of updates, including "improved compatibility with recent Intel and AMD platforms." Alongside that improved compatibility, Valve is giving gamers the green light to install SteamOS on their own desktops. In an interview with The Verge, Valve's Pierre-Loup Griffais said Valve has been "rolling out improvements to [SteamOS] so it's more compatible with desktop hardware," including eventual support for Nvidia graphics. Griffais says Valve has "a growing team" working on Nvidia driver support for SteamOS, adding, "We're collaborating with Nvidia very closely." While he mentioned that Nvidia support might not come this year, Griffais emphasized that "it's certainly something that we're working on in the background."
It's technically been possible to run SteamOS on your own hardware for a while now, but compatibility has been mostly limited to AMD systems. So far installing it has also required using a Steam Deck recovery image, a process that, speaking from experience, is much less straightforward than the installation process for most other Linux distributions. Trying to run SteamOS on Intel or Nvidia hardware has not been easy so far. According to Griffais, Valve is working to change that, which could mean that down the line, you'll be able to run SteamOS on just about any gaming PC hardware you want, including Nvidia.
For the more immediate future, Griffais says SteamOS in its current state should offer a "good experience" on console-like PC setups: "If you have something that is similar to the use case of a Steam Machine, where you have a PC that's gonna be plugged into a TV, and has a single hard drive that you're not going to try and dual boot [] you can put SteamOS on there, and you'll have an experience that is very similar to a Steam Deck docked or a Steam Machine, with some caveats, of course," like a lack of HDMI-CEC support. But "the core bits of the experience are there. The SteamOS graphics driver, the shader precompilation [...] you can get at all of that with the SteamOS." Griffais says SteamOS does not yet offer an easy way to dual-boot alongside Windows or another operating system, but envisions "a time where it's a better experience to install on your desktop and have it coexist with a different operating system."
It's technically been possible to run SteamOS on your own hardware for a while now, but compatibility has been mostly limited to AMD systems. So far installing it has also required using a Steam Deck recovery image, a process that, speaking from experience, is much less straightforward than the installation process for most other Linux distributions. Trying to run SteamOS on Intel or Nvidia hardware has not been easy so far. According to Griffais, Valve is working to change that, which could mean that down the line, you'll be able to run SteamOS on just about any gaming PC hardware you want, including Nvidia.
For the more immediate future, Griffais says SteamOS in its current state should offer a "good experience" on console-like PC setups: "If you have something that is similar to the use case of a Steam Machine, where you have a PC that's gonna be plugged into a TV, and has a single hard drive that you're not going to try and dual boot [] you can put SteamOS on there, and you'll have an experience that is very similar to a Steam Deck docked or a Steam Machine, with some caveats, of course," like a lack of HDMI-CEC support. But "the core bits of the experience are there. The SteamOS graphics driver, the shader precompilation [...] you can get at all of that with the SteamOS." Griffais says SteamOS does not yet offer an easy way to dual-boot alongside Windows or another operating system, but envisions "a time where it's a better experience to install on your desktop and have it coexist with a different operating system."
slashdot le : 16/06/2026 02:00:12
Commodore has unveiled the Callback 8020, a $499 Sailfish OS flip phone that runs most Android apps but deliberately blocks social media, browsers, email, and workplace apps to discourage doomscrolling. The "not dumb dumbphone" still supports messaging, music, maps, ridesharing, hotspots, a removable battery, and plenty of Commodore nostalgia. "The phone uses T9-style texting with predictive input, includes Commodore SID ringtones, ships with a selection of Commodore and Sailfish games, and even includes Snake," reports TechSpot. From the report: Commodore says it has developed patent-pending technology that prevents browsers and social media apps from being sideloaded, while DNS-level blocking should stop them from working even if someone finds a way to install them. Users can still sideload nearly anything else if it's not available on the Commostore, but apps designed for doomscrolling remain off limits. That means useful services such as WhatsApp, SMS, Signal, Telegram, WeChat, Spotify, Uber, Lyft, maps, podcasts, QR scanning, voice notes, and hotspot support work, but the likes of Instagram, TikTok, Facebook, Gmail, and browsers do not.
The Callback 8020 has a 3.25-inch 480 x 640 internal display, a MediaTek Helio G81 chip, 4GB of RAM, 64GB of storage, a 48MP Sony rear camera, an autofocus front camera, dual SIM support, USB-C, a headphone jack, FM radio, and something many of us miss from flagships: a removable battery. There's no 5G as Commodore argues that 4G VoLTE and Wi-Fi better fit a device meant to discourage constant streaming and scrolling. [...] The main screen is touch-capable but disabled by default, while the outer display keeps things deliberately sparse, showing basics such as time, battery, signal, and notifications via dome LEDs.
The 8020 name is a nod to Commodore's 8010 modem from 1980. The phone comes in ProtoPET White, SX Silver, BASIC Beige, a translucent Starlight Edition, and a gold Founders Edition with a 24-karat gold-plated Commodore button. Standard models start at $499, the Starlight version is $549.99, and the Founders Edition costs $640. Preorders open June 30, with shipping targeted for winter. You can watch the launch ad on YouTube.
The Callback 8020 has a 3.25-inch 480 x 640 internal display, a MediaTek Helio G81 chip, 4GB of RAM, 64GB of storage, a 48MP Sony rear camera, an autofocus front camera, dual SIM support, USB-C, a headphone jack, FM radio, and something many of us miss from flagships: a removable battery. There's no 5G as Commodore argues that 4G VoLTE and Wi-Fi better fit a device meant to discourage constant streaming and scrolling. [...] The main screen is touch-capable but disabled by default, while the outer display keeps things deliberately sparse, showing basics such as time, battery, signal, and notifications via dome LEDs.
The 8020 name is a nod to Commodore's 8010 modem from 1980. The phone comes in ProtoPET White, SX Silver, BASIC Beige, a translucent Starlight Edition, and a gold Founders Edition with a 24-karat gold-plated Commodore button. Standard models start at $499, the Starlight version is $549.99, and the Founders Edition costs $640. Preorders open June 30, with shipping targeted for winter. You can watch the launch ad on YouTube.